Giant Spider Edit
Large beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 26 (4d10 + 4)
- Speed 30 ft., climb 30 ft.
- STR 14 (+2)
- DEX 16 (+3)
- CON 12 (+1)
- INT 2 (-4)
- WIS 11 (+0)
- CHA 4 (-3)
- Skills Stealth +7
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
- Challenge 1 (200 XP)
Spider Climb Edit
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense Edit
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker Edit
The spider ignores movement restrictions caused by webbing of any sort.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (ld8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, and paralyzed while poisoned in this way.
(Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30 ft./60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerable to fire damage; immune to bludgeoning, poison, and psychic damage).
Usually found underground, the lair of a giant spider is often festooned with webs holding helpless victims.